unreal.HairExternalForces
¶
- class unreal.HairExternalForces¶
Bases:
StructBase
Hair External Forces
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
air_drag
(float): [Read-Write] Coefficient between 0 and 1 to be used for the air dragair_velocity
(Vector): [Read-Write] Velocity of the surrounding air in cm/sgravity_vector
(Vector): [Read-Write] Acceleration vector in cm/s2 to be used for the gravity