unreal.HairDeformationSettings¶
- class unreal.HairDeformationSettings(enable_rigging: bool = False, num_curves: int = 0, num_points: int = 0)¶
Bases:
StructBaseHair Deformation Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
can_edit_rigging(bool): [Read-Only]enable_rigging(bool): [Read-Write] Enable the generation of a skeletal mesh that will drive the guides deformation. The total number of bones per group is for now 256 (NumCurves * NumPoints)num_curves(int32): [Read-Write] Number of guides that will be generated on the groom and the skeletal meshnum_points(int32): [Read-Write] Number of points/bones per generated guide
- property b_enable_deformation: bool¶
‘b_enable_deformation’ was renamed to ‘enable_rigging’.
- Type:
deprecated
- property enable_rigging: bool¶
[Read-Write] Enable the generation of a skeletal mesh that will drive the guides deformation. The total number of bones per group is for now 256 (NumCurves * NumPoints)
- Type:
(bool)