unreal.HairCardsTextureSettings
¶
- class unreal.HairCardsTextureSettings(atlas_max_resolution: int = 0, pixel_per_centimeters: int = 0, length_texture_count: int = 0)¶
Bases:
StructBase
Hair Cards Texture Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h
Editor Properties: (see get_editor_property/set_editor_property)
atlas_max_resolution
(int32): [Read-Write] Atlas Max Resolution: Max atlas resolutionlength_texture_count
(int32): [Read-Write] Length Texture Count: Number of unique clump texturespixel_per_centimeters
(int32): [Read-Write] Pixel Per Centimeters: Pixel resolution per centimeters
- property atlas_max_resolution: int¶
[Read-Write] Atlas Max Resolution: Max atlas resolution
- Type:
(int32)