unreal.HairCardsTextureSettings
¶
- class unreal.HairCardsTextureSettings(atlas_max_resolution=2048, pixel_per_centimeters=60, length_texture_count=10)¶
Bases:
unreal.StructBase
Hair Cards Texture Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h
Editor Properties: (see get_editor_property/set_editor_property)
atlas_max_resolution
(int32): [Read-Write] Max atlas resolutionlength_texture_count
(int32): [Read-Write] Number of unique clump texturespixel_per_centimeters
(int32): [Read-Write] Pixel resolution per centimeters
- property atlas_max_resolution¶
[Read-Write] Max atlas resolution
- Type
(int32)
- property length_texture_count¶
[Read-Write] Number of unique clump textures
- Type
(int32)
- property pixel_per_centimeters¶
[Read-Write] Pixel resolution per centimeters
- Type
(int32)