unreal.HairCardGen_GroomData¶
- class unreal.HairCardGen_GroomData(basis_type: str = '', curve_type: str = '', strands: None = [], vertex_positions: None = [], vertex_widths: None = [], hairline_group_id: int = 0)¶
Bases:
StructBaseWith “Guide” data stipped out (since it isn’t used as part of the mesh generation algorithm)
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenControllerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
basis_type(str): [Read-Only]curve_type(str): [Read-Only]hairline_group_id(int32): [Read-Only]strands(Array[HairCardGen_StrandData]): [Read-Only] Array of index buffers. Each buffer defines a distinct hair strand in the groom.vertex_positions(Array[float]): [Read-Only] Flattened Array of 3D vetex positionsvertex_widths(Array[float]): [Read-Only]
- property strands: None¶
[Read-Only] Array of index buffers. Each buffer defines a distinct hair strand in the groom.
- Type: