unreal.HairCardGenControllerBase¶
- class unreal.HairCardGenControllerBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectHair Card Gen Controller Base
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenControllerBase.h
- check_cluster_textures(group_index) bool¶
Check Cluster Textures
- Parameters:
group_index (int32)
- Return type:
- cluster_textures(group_index) Array[int32]¶
Cluster Textures
- Parameters:
group_index (int32)
- Return type:
Array[int32]
- create_cards_static_mesh(static_mesh, verts, faces, normals, uvs, groups) None¶
Helper C++ function for building a static mesh from verts/faces, etc.
- generate_clumps(group_id) Array[int32]¶
Generate Clumps
- Parameters:
group_id (int32)
- Return type:
Array[int32]
- generate_mesh(static_mesh) bool¶
Generate Mesh
- Parameters:
static_mesh (StaticMesh)
- Return type:
- get_points_per_curve() int32¶
Get Points Per Curve
- Return type:
int32
- load_groom_data(groom_data, name, cached_grooms_path, save_cached) bool¶
Load Groom Data
- Parameters:
groom_data (HairCardGen_GroomData)
name (str)
cached_grooms_path (str)
save_cached (bool)
- Return type:
- load_settings(generator_settings) bool¶
Load Settings
- Parameters:
generator_settings (HairCardGeneratorPluginSettings)
- Return type: