unreal.HairAdvancedRenderingSettings
¶
- class unreal.HairAdvancedRenderingSettings(use_stable_rasterization: bool = False, scatter_scene_lighting: bool = False)¶
Bases:
StructBase
Hair Advanced Rendering Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetRendering.h
Editor Properties: (see get_editor_property/set_editor_property)
scatter_scene_lighting
(bool): [Read-Write] Scatter Scene Lighting: Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin.use_stable_rasterization
(bool): [Read-Write] Use Stable Rasterization: Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin.