unreal.HLODProxy¶
- class unreal.HLODProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThis asset acts as a proxy to a static mesh for ALODActors to display
C++ Source:
Module: Engine
File: HLODProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_actors(Map[HLODProxyDesc, HLODProxyMesh]): [Read-Only]owning_map(World): [Read-Only] Keep hold of the level in the editor to allow for package cleaning etc.proxy_meshes(Array[HLODProxyMesh]): [Read-Only] All the mesh proxies we contain