unreal.HLODProxy
¶
- class unreal.HLODProxy(outer=None, name='None')¶
Bases:
unreal.Object
This asset acts as a proxy to a static mesh for ALODActors to display
C++ Source:
Module: Engine
File: HLODProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_actors
(Map(HLODProxyDesc, HLODProxyMesh)): [Read-Only] HLODActorsowning_map
(World): [Read-Only] Keep hold of the level in the editor to allow for package cleaning etc.proxy_meshes
(Array(HLODProxyMesh)): [Read-Only] All the mesh proxies we contain