unreal.HLODBuilderMeshMergeSettings¶
- class unreal.HLODBuilderMeshMergeSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
HLODBuilderSettingsHLODBuilder Mesh Merge Settings
C++ Source:
Plugin: WorldPartitionHLODUtilities
Module: WorldPartitionHLODUtilities
File: HLODBuilderMeshMerge.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_material(MaterialInterface): [Read-Write] HLODMaterial: Material that will be used by the generated HLOD static meshmesh_merge_settings(MeshMergingSettings): [Read-Write] Mesh Merge Settings: Merged mesh generation settings