unreal.HLODBuilderMeshApproximateSettings¶
- class unreal.HLODBuilderMeshApproximateSettings(outer=None, name='None')¶
Bases:
unreal.HLODBuilderSettingsHLODBuilder Mesh Approximate Settings
C++ Source:
Plugin: WorldPartitionHLODUtilities
Module: WorldPartitionHLODUtilities
File: HLODBuilderMeshApproximate.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_material(Material): [Read-Write] HLODMaterial: Material that will be used by the generated HLOD static meshmesh_approximation_settings(MeshApproximationSettings): [Read-Write] Mesh Approximation Settings: Mesh approximation settings