unreal.HLODBuilderInstancingSettings

class unreal.HLODBuilderInstancingSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: HLODBuilderSettings

HLODBuilder Instancing Settings

C++ Source:

  • Plugin: WorldPartitionHLODUtilities

  • Module: WorldPartitionHLODUtilities

  • File: HLODBuilderInstancing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • disallow_nanite (bool): [Read-Write] If enabled, the components created for the HLODs will not use Nanite. Necessary if you want to use the last LOD & the mesh is Nanite enabled, as forced LODs are ignored by Nanite

  • instance_filtering_type (InstanceFilteringType): [Read-Write] Type of filtering to apply to instances. Instances that do not pass the filter will be excluded from the HLOD.

  • minimum_area (double): [Read-Write] Minimum area in square Unreal Units

  • minimum_extent (double): [Read-Write] Minimum Extent in Unreal Units

  • minimum_volume (double): [Read-Write] Minimum volume in cubic Unreal Units

property disallow_nanite: bool

[Read-Write] If enabled, the components created for the HLODs will not use Nanite. Necessary if you want to use the last LOD & the mesh is Nanite enabled, as forced LODs are ignored by Nanite

Type:

(bool)

property instance_filtering_type: InstanceFilteringType

[Read-Write] Type of filtering to apply to instances. Instances that do not pass the filter will be excluded from the HLOD.

Type:

(InstanceFilteringType)

property minimum_area: float

[Read-Write] Minimum area in square Unreal Units

Type:

(double)

property minimum_extent: float

[Read-Write] Minimum Extent in Unreal Units

Type:

(double)

property minimum_volume: float

[Read-Write] Minimum volume in cubic Unreal Units

Type:

(double)