unreal.HLODBuilderInstancingSettings¶
- class unreal.HLODBuilderInstancingSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
HLODBuilderSettingsHLODBuilder Instancing Settings
C++ Source:
Plugin: WorldPartitionHLODUtilities
Module: WorldPartitionHLODUtilities
File: HLODBuilderInstancing.h
Editor Properties: (see get_editor_property/set_editor_property)
disallow_nanite(bool): [Read-Write] If enabled, the components created for the HLODs will not use Nanite. Necessary if you want to use the last LOD & the mesh is Nanite enabled, as forced LODs are ignored by Naniteinstance_filtering_type(InstanceFilteringType): [Read-Write] Type of filtering to apply to instances. Instances that do not pass the filter will be excluded from the HLOD.minimum_area(double): [Read-Write] Minimum area in square Unreal Unitsminimum_extent(double): [Read-Write] Minimum Extent in Unreal Unitsminimum_volume(double): [Read-Write] Minimum volume in cubic Unreal Units
- property disallow_nanite: bool¶
[Read-Write] If enabled, the components created for the HLODs will not use Nanite. Necessary if you want to use the last LOD & the mesh is Nanite enabled, as forced LODs are ignored by Nanite
- Type:
(bool)
- property instance_filtering_type: InstanceFilteringType¶
[Read-Write] Type of filtering to apply to instances. Instances that do not pass the filter will be excluded from the HLOD.
- Type: