unreal.HLODBuilderInstancingSettings¶
- class unreal.HLODBuilderInstancingSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
HLODBuilderSettingsHLODBuilder Instancing Settings
C++ Source:
Plugin: WorldPartitionHLODUtilities
Module: WorldPartitionHLODUtilities
File: HLODBuilderInstancing.h
Editor Properties: (see get_editor_property/set_editor_property)
disallow_nanite(bool): [Read-Write] Disallow Nanite: If enabled, the components created for the HLODs will not use Nanite. Necessary if you want to use the last LOD & the mesh is Nanite enabled, as forced LODs are ignored by Nanite