unreal.HLODBatchingPolicy¶
- class unreal.HLODBatchingPolicy¶
Bases:
unreal.EnumBaseDetermines how the geometry of a component will be incorporated in proxy (simplified) HLODs.
C++ Source:
Module: Engine
File: HLODBatchingPolicy.h
- INSTANCING¶
Batch this component geometry (using the lowest LOD) as a separate instanced static mesh component in the generated actor.
- Type
2
- MESH_SECTION¶
Batch this component geometry (using the lowest LOD) as a separate mesh section, grouping by material.
- Type
1
- NONE¶
No batching to be performed, geometry is to be simplified.
- Type
0