unreal.HLODBatchingPolicy

class unreal.HLODBatchingPolicy

Bases: unreal.EnumBase

Determines how the geometry of a component will be incorporated in proxy (simplified) HLODs.

C++ Source:

  • Module: Engine

  • File: HLODBatchingPolicy.h

INSTANCING

Batch this component geometry (using the lowest LOD) as a separate instanced static mesh component in the generated actor.

Type

2

MESH_SECTION

Batch this component geometry (using the lowest LOD) as a separate mesh section, grouping by material.

Type

1

NONE

No batching to be performed, geometry is to be simplified.

Type

0