unreal.GroundMoveParams¶
- class unreal.GroundMoveParams(move_input_type: MoveInputType = Ellipsis, move_input: Vector = Ellipsis, orientation_intent: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, prior_orientation: Rotator = Ellipsis, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, friction: float = 0.0, turning_rate: float = 0.0, turning_boost: float = 0.0, ground_normal: Vector = Ellipsis, delta_seconds: float = 0.0)¶
Bases:
StructBaseInput parameters for controlled ground movement function
C++ Source:
Plugin: Mover
Module: Mover
File: GroundMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(float): [Read-Write]deceleration(float): [Read-Write]delta_seconds(float): [Read-Write]friction(float): [Read-Write]ground_normal(Vector): [Read-Write]max_speed(float): [Read-Write]move_input(Vector): [Read-Write]move_input_type(MoveInputType): [Read-Write]orientation_intent(Rotator): [Read-Write]prior_orientation(Rotator): [Read-Write]prior_velocity(Vector): [Read-Write]turning_boost(float): [Read-Write]turning_rate(float): [Read-Write]
- property move_input_type: MoveInputType¶
[Read-Only]
- Type: