unreal.GroomCreateFollicleMaskOptions¶
- class unreal.GroomCreateFollicleMaskOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectGroom Create Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
grooms(Array[FollicleMaskOptions]): [Read-Write] Grooms which will be use to create the follicle textureresolution(int32): [Read-Write] Follicle mask texture resolution. The resolution will be rounded to the closest power of two.root_radius(int32): [Read-Write] Size of the root in the follicle mask (in pixels)