unreal.GroomCreateFollicleMaskOptions
¶
- class unreal.GroomCreateFollicleMaskOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Groom Create Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
grooms
(Array[FollicleMaskOptions]): [Read-Write] Grooms: Grooms which will be use to create the follicle textureresolution
(int32): [Read-Write] Resolution: Follicle mask texture resolution. The resolution will be rounded to the closest power of two.root_radius
(int32): [Read-Write] Root Radius: Size of the root in the follicle mask (in pixels)
- property grooms: Array[FollicleMaskOptions]¶
[Read-Write] Grooms: Grooms which will be use to create the follicle texture
- Type: