unreal.GroomCreateFollicleMaskOptions

class unreal.GroomCreateFollicleMaskOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Groom Create Follicle Mask Options

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomCreateFollicleMaskOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • grooms (Array[FollicleMaskOptions]): [Read-Write] Grooms: Grooms which will be use to create the follicle texture

  • resolution (int32): [Read-Write] Resolution: Follicle mask texture resolution. The resolution will be rounded to the closest power of two.

  • root_radius (int32): [Read-Write] Root Radius: Size of the root in the follicle mask (in pixels)

property grooms: Array[FollicleMaskOptions]

[Read-Write] Grooms: Grooms which will be use to create the follicle texture

Type:

(Array[FollicleMaskOptions])

property resolution: int

[Read-Write] Resolution: Follicle mask texture resolution. The resolution will be rounded to the closest power of two.

Type:

(int32)

property root_radius: int

[Read-Write] Root Radius: Size of the root in the follicle mask (in pixels)

Type:

(int32)