unreal.GroomCreateFollicleMaskOptions
¶
- class unreal.GroomCreateFollicleMaskOptions(outer=None, name='None')¶
Bases:
unreal.Object
Groom Create Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
grooms
(Array(FollicleMaskOptions)): [Read-Write] Grooms which will be use to create the follicle textureresolution
(int32): [Read-Write] Follicle mask texture resolution. The resolution will be rounded to the closest power of two.root_radius
(int32): [Read-Write] Size of the root in the follicle mask (in pixels)
- property grooms¶
[Read-Write] Grooms which will be use to create the follicle texture
- Type
- property resolution¶
[Read-Write] Follicle mask texture resolution. The resolution will be rounded to the closest power of two.
- Type
(int32)
- property root_radius¶
[Read-Write] Size of the root in the follicle mask (in pixels)
- Type
(int32)