unreal.GroomCacheImportSettings
¶
- class unreal.GroomCacheImportSettings(import_groom_cache: bool = False, frame_start: int = 0, frame_end: int = 0, skip_empty_frames: bool = False, import_groom_asset: bool = False, groom_asset: SoftObjectPath = Ellipsis)¶
Bases:
StructBase
Groom Cache Import Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCacheImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_end
(int32): [Read-Write] Frame End: Ending index to stop sampling the animation atframe_start
(int32): [Read-Write] Frame Start: Starting index to start sampling the animation fromgroom_asset
(SoftObjectPath): [Read-Write] Groom Asset: The groom asset the groom cache will be built from (must be compatible)import_groom_asset
(bool): [Read-Write] Import Groom Asset: Import or re-import the groom asset from this fileimport_groom_cache
(bool): [Read-Write] Import Groom Cache: Import the animated groom that was detected in this fileskip_empty_frames
(bool): [Read-Write] Skip Empty Frames: Skip empty (pre-roll) frames and start importing at the frame which actually contains data
- property frame_end: int¶
[Read-Write] Frame End: Ending index to stop sampling the animation at
- Type:
(int32)
- property frame_start: int¶
[Read-Write] Frame Start: Starting index to start sampling the animation from
- Type:
(int32)
- property groom_asset: SoftObjectPath¶
[Read-Write] Groom Asset: The groom asset the groom cache will be built from (must be compatible)
- Type:
- property hair_strands_asset: SoftObjectPath¶
‘hair_strands_asset’ was renamed to ‘groom_asset’.
- Type:
deprecated
- property import_groom_asset: bool¶
[Read-Write] Import Groom Asset: Import or re-import the groom asset from this file
- Type:
(bool)