unreal.GroomCacheImportSettings
¶
- class unreal.GroomCacheImportSettings(import_groom_cache=True, import_groom_asset=True, groom_asset=[''])¶
Bases:
unreal.StructBase
Groom Cache Import Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCacheImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
groom_asset
(SoftObjectPath): [Read-Write] The groom asset the groom cache will be built from (must be compatible)import_groom_asset
(bool): [Read-Write] Import or re-import the groom asset from this fileimport_groom_cache
(bool): [Read-Write] Import the animated groom that was detected in this file
- property groom_asset¶
[Read-Write] The groom asset the groom cache will be built from (must be compatible)
- Type
- property hair_strands_asset¶
‘hair_strands_asset’ was renamed to ‘groom_asset’.
- Type
deprecated