unreal.GroomBindingAssetList¶
- class unreal.GroomBindingAssetList(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectGroom Binding Asset List
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomBindingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
bindings(Array[GroomBindingAsset]): [Read-Write] Bindings