unreal.GroomBindingAsset¶
- class unreal.GroomBindingAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectImplements an asset that can be used to store binding information between a groom and a skeletal mesh
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomBindingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
groom(GroomAsset): [Read-Write]groom_binding_type(GroomBindingMeshType): [Read-Only]group_infos(Array[GoomBindingGroupInfo]): [Read-Write]matching_section(int32): [Read-Only]num_interpolation_points(int32): [Read-Only]source_geometry_cache(GeometryCache): [Read-Only]source_skeletal_mesh(SkeletalMesh): [Read-Write]target_geometry_cache(GeometryCache): [Read-Only]target_skeletal_mesh(SkeletalMesh): [Read-Write]
- property groom: GroomAsset¶
[Read-Write]
- Type:
- property groom_binding_type: GroomBindingMeshType¶
[Read-Only]
- Type:
- property source_geometry_cache: GeometryCache¶
[Read-Only]
- Type:
- property source_skeletal_mesh: SkeletalMesh¶
[Read-Write]
- Type:
- property target_geometry_cache: GeometryCache¶
[Read-Only]
- Type:
- property target_skeletal_mesh: SkeletalMesh¶
[Read-Write]
- Type: