unreal.GrantedAbilityInfo

class unreal.GrantedAbilityInfo(ability_name: str = '', level: int = 0, is_active: bool = False)

Bases: StructBase

Summarizes an ability that has been granted to an AbilitySystemComponent.

C++ Source:

  • Plugin: GASToolsets

  • Module: GASToolsets

  • File: AbilitySystemInspectorToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ability_name (str): [Read-Write] The name of the ability class (e.g. “GA_Sprint”).

  • is_active (bool): [Read-Write] True if the ability is currently executing (at least one active instance).

  • level (int32): [Read-Write] The level at which this ability was granted.

property ability_name: str

[Read-Write] The name of the ability class (e.g. “GA_Sprint”).

Type:

(str)

property is_active: bool

[Read-Write] True if the ability is currently executing (at least one active instance).

Type:

(bool)

property level: int

[Read-Write] The level at which this ability was granted.

Type:

(int32)