unreal.GrantedAbilityInfo¶
- class unreal.GrantedAbilityInfo(ability_name: str = '', level: int = 0, is_active: bool = False)¶
Bases:
StructBaseSummarizes an ability that has been granted to an AbilitySystemComponent.
C++ Source:
Plugin: GASToolsets
Module: GASToolsets
File: AbilitySystemInspectorToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
ability_name(str): [Read-Write] The name of the ability class (e.g. “GA_Sprint”).is_active(bool): [Read-Write] True if the ability is currently executing (at least one active instance).level(int32): [Read-Write] The level at which this ability was granted.
- property ability_name: str¶
[Read-Write] The name of the ability class (e.g. “GA_Sprint”).
- Type:
(str)