unreal.GoogleVRGazeReticleComponent

class unreal.GoogleVRGazeReticleComponent(outer=None, name='None')

Bases: unreal.SceneComponent

GoogleVRGazeReticleComponent is a customizable reticle used to interact with actors and widgets by looking at them. Intended for use with Google Cardboard appliations.

This class integrates with GoogleVRPointerInputComponent so that the reticle can easily be used to interact with Actors and widgets.

C++ Source:

  • Plugin: GoogleVRController

  • Module: GoogleVRController

  • File: GoogleVRGazeReticleComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • material (MaterialInterface): [Read-Write] Material used for the reticle.

  • mesh (StaticMesh): [Read-Write] Mesh used for the reticle.

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • require_input_component (bool): [Read-Write] If true, then a GoogleVRInputComponent will automatically be created if one doesn’t already exist.

  • reticle_distance_max (float): [Read-Write] Maximum distance of the reticle (in meters).

  • reticle_distance_min (float): [Read-Write] Minimum distance of the reticle (in meters).

  • reticle_grow_angle (float): [Read-Write] Angle at which to expand the reticle when intersecting with an object (in degrees).

  • reticle_grow_speed (float): [Read-Write] Growth speed multiplier for the reticle when it is expanding & contracting.

  • reticle_inner_angle_min (float): [Read-Write] Minimum inner angle of the reticle (in degrees).

  • reticle_outer_angle_min (float): [Read-Write] Minimum outer angle of the reticle (in degrees).

  • reticle_size (float): [Read-Write] A float to adjust the size of this reticle.

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property material

[Read-Write] Material used for the reticle.

Type

(MaterialInterface)

property mesh

[Read-Write] Mesh used for the reticle.

Type

(StaticMesh)

property require_input_component

[Read-Write] If true, then a GoogleVRInputComponent will automatically be created if one doesn’t already exist.

Type

(bool)

property reticle_distance_max

[Read-Write] Maximum distance of the reticle (in meters).

Type

(float)

property reticle_distance_min

[Read-Write] Minimum distance of the reticle (in meters).

Type

(float)

property reticle_grow_angle

[Read-Write] Angle at which to expand the reticle when intersecting with an object (in degrees).

Type

(float)

property reticle_grow_speed

[Read-Write] Growth speed multiplier for the reticle when it is expanding & contracting.

Type

(float)

property reticle_inner_angle_min

[Read-Write] Minimum inner angle of the reticle (in degrees).

Type

(float)

property reticle_outer_angle_min

[Read-Write] Minimum outer angle of the reticle (in degrees).

Type

(float)

property reticle_size

[Read-Write] A float to adjust the size of this reticle.

Type

(float)