unreal.GoogleVRActorPointerResponder¶
- class unreal.GoogleVRActorPointerResponder(outer=None, name='None')¶
Bases:
unreal.InterfaceGoogle VRActor Pointer Responder
C++ Source:
Plugin: GoogleVRController
Module: GoogleVRController
File: GoogleVRActorPointerResponder.h
- on_pointer_click(hit_result, source) → None¶
On Pointer Click
- Parameters
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_component_changed(previous_component, hit_result, source) → None¶
On Pointer Component Changed
- Parameters
previous_component (PrimitiveComponent) –
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_enter(hit_result, source) → None¶
On Pointer Enter
- Parameters
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_exit(previous_actor, hit_result, source) → None¶
On Pointer Exit
- Parameters
previous_actor (Actor) –
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_hover(hit_result, source) → None¶
On Pointer Hover
- Parameters
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_pressed(hit_result, source) → None¶
On Pointer Pressed
- Parameters
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –
- on_pointer_released(hit_result, source) → None¶
On Pointer Released
- Parameters
hit_result (HitResult) –
source (GoogleVRPointerInputComponent) –