unreal.GoogleARCoreLightEstimate

class unreal.GoogleARCoreLightEstimate(is_valid: bool = False, pixel_intensity: float = 0.0, rgb_scale_factor: Vector = Ellipsis)

Bases: StructBase

A struct describes the ARCore light estimation.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreBase

  • File: GoogleARCoreTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_valid (bool): [Read-Write] Is Valid: Whether this light estimation is valid.

  • pixel_intensity (float): [Read-Write] Pixel Intensity: The average pixel intensity of the passthrough camera image.

  • rgb_scale_factor (Vector): [Read-Write] RGBScale Factor: The RGB scale to match the color of the light in the real environment.

property is_valid: bool

[Read-Only] Is Valid: Whether this light estimation is valid.

Type:

(bool)

property pixel_intensity: float

[Read-Only] Pixel Intensity: The average pixel intensity of the passthrough camera image.

Type:

(float)

property rgb_scale_factor: Vector

[Read-Only] RGBScale Factor: The RGB scale to match the color of the light in the real environment.

Type:

(Vector)