unreal.GoogleARCoreCameraConfig
¶
- class unreal.GoogleARCoreCameraConfig(camera_image_resolution: IntPoint = Ellipsis, camera_texture_resolution: IntPoint = Ellipsis, camera_id: str = '', target_fps: int = 0, depth_sensor_usage: int = 0)¶
Bases:
StructBase
Camera configuration from ARCore.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreBase
File: GoogleARCoreTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_id
(str): [Read-Write] The id of the camera will be used in this CameraConfig.camera_image_resolution
(IntPoint): [Read-Write] CPU-accessible camera image resolution.camera_texture_resolution
(IntPoint): [Read-Write] Texture resolution for the camera image accessible to the graphics API and shaders.depth_sensor_usage
(int32): [Read-Write] The desired depth sensor usage of the camera.target_fps
(int32): [Read-Write] The target FPS of the camera.
- property camera_id: str¶
[Read-Only] The id of the camera will be used in this CameraConfig.
- Type:
(str)
- property camera_image_resolution: IntPoint¶
[Read-Only] CPU-accessible camera image resolution.
- Type:
(IntPoint)
- property camera_texture_resolution: IntPoint¶
[Read-Only] Texture resolution for the camera image accessible to the graphics API and shaders.
- Type:
(IntPoint)