unreal.GoogleARCoreAugmentedImageDatabaseEntry¶
- class unreal.GoogleARCoreAugmentedImageDatabaseEntry(name: Name = 'None', image_asset: Texture2D = Ellipsis, width: float = 0.0)¶
Bases:
StructBaseA single entry in a UGoogleARCoreAugmentedImageDatabase.
Deprecated. Please use the cross-platform UARCandidateImage instead.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreBase
File: GoogleARCoreAugmentedImageDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
image_asset(Texture2D): [Read-Write] Texture to use for this image. Valid formats are RGBA8 and BGRA8.name(Name): [Read-Write] Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.width(float): [Read-Write] Width of the image in meters.
- property image_asset: Texture2D¶
[Read-Only] Texture to use for this image. Valid formats are RGBA8 and BGRA8.
- Type: