unreal.GlobalConfigurationDataBlueprintLibrary¶
- class unreal.GlobalConfigurationDataBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryGlobal Configuration Data Blueprint Library
C++ Source:
Plugin: GlobalConfigurationData
Module: GlobalConfigurationData
File: GlobalConfigurationDataBlueprintLibrary.h
- classmethod get_config_data_bool(entry_name) bool or None¶
Get Config Data Bool
- classmethod get_config_data_bool_with_default(entry_name, default_value) bool¶
Get Config Data Bool with Default
- classmethod get_config_data_float(entry_name) float or None¶
Get Config Data Float
- classmethod get_config_data_float_with_default(entry_name, default_value) float¶
Get Config Data Float with Default
- classmethod get_config_data_int(entry_name) int32 or None¶
Get Config Data Int
- Parameters:
entry_name (str)
- Returns:
value_out (int32):
- Return type:
int32 or None
- classmethod get_config_data_int_with_default(entry_name, default_value) int32¶
Get Config Data Int with Default
- Parameters:
entry_name (str)
default_value (int32)
- Return type:
int32
- classmethod get_config_data_string(entry_name) str or None¶
Get Config Data String
- classmethod get_config_data_string_with_default(entry_name, default_value) str¶
Get Config Data String with Default
- classmethod get_config_data_struct(entry_name, struct_type) InstancedStruct or None¶
Get Config Data Struct
- Parameters:
entry_name (str)
struct_type (ScriptStruct)
- Returns:
value_out (InstancedStruct):
- Return type:
InstancedStruct or None
- classmethod get_config_data_text(entry_name) Text or None¶
Get Config Data Text