unreal.GizmoPerStateValueLinearColor

class unreal.GizmoPerStateValueLinearColor

Bases: StructBase

Used to store per-state (Linear Color) values for gizmo elements. ie. vertex color.

C++ Source:

  • Module: InteractiveToolsFramework

  • File: GizmoElementShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (Optional[LinearColor]): [Read-Write] Default value, used when the Interaction State is “None”. Optional to allow explicit un-setting, implying inheritance or some other value source.

  • hover (Optional[LinearColor]): [Read-Write] Value used when hovering.

  • interact (Optional[LinearColor]): [Read-Write] Value used when interacting.

  • select (Optional[LinearColor]): [Read-Write] Value used when selected.

  • subdue (Optional[LinearColor]): [Read-Write] Value used when subdued.