unreal.GizmoElementRotateStyle¶
- class unreal.GizmoElementRotateStyle¶
Bases:
GizmoStyleBaseComposite style for the entire rotation gizmo, combining per-axis and arcball sub-styles with screen-space circle settings.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementRotate.h
Editor Properties: (see get_editor_property/set_editor_property)
arcball_style(GizmoElementRotateArcballStyle): [Read-Write] Style for the arcball (trackball) rotation element.axis_style(GizmoElementRotateAxisStyle): [Read-Write] Shared style for all single-axis rotation ring elements.colors(GizmoPerStateValueLinearColor): [Read-Write]line_colors(GizmoPerStateValueLinearColor): [Read-Write]minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.screen_space_circle_color(LinearColor): [Read-Write] Color of the screen-space rotation circle (outer ring).screen_space_line_thickness(float): [Read-Write] The thickness of the screen space rotation handle arc.screen_space_radius_offset(float): [Read-Write] Distance offset from the rotation ring radius for the screen-space circle, in world units.show_flags(GizmoElementRotateShowFlags): [Read-Write] Controls which delta visual elements are shown during interaction at the group level.