unreal.GizmoElementRotateAxisStyle¶
- class unreal.GizmoElementRotateAxisStyle¶
Bases:
GizmoStyleBaseVisual style parameters for a single rotation axis element (ring + delta arc + origin marker + value label).
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementRotate.h
Editor Properties: (see get_editor_property/set_editor_property)
colors(GizmoPerStateValueLinearColor): [Read-Write]cursor_color(LinearColor): [Read-Write] Cursor color.delta_fill_hsv_modifier(LinearColor): [Read-Write] HSV modifier for the delta arc fill color. R = hue offset, G = saturation multiplier, B = value multiplier.delta_fill_opacity(float): [Read-Write] Fill opacity of the delta arc.delta_stroke_opacity(float): [Read-Write] Stroke/line opacity of the delta arc.delta_stroke_thickness(float): [Read-Write] Thickness of the delta arc lines.delta_text_background_color(LinearColor): [Read-Write] Background color/alpha of the text box.line_colors(GizmoPerStateValueLinearColor): [Read-Write]line_thickness(float): [Read-Write] Thickness of the rotation ring line in world units.minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.origin_line_thickness(float): [Read-Write] Outline thickness of the origin sphere, in world units.origin_radius(float): [Read-Write] Radius of the origin sphere drawn at the rotation center during interaction, in world units.origin_to_cursor_line_color(LinearColor): [Read-Write] Color of the line connecting the Origin to cursor location.origin_to_cursor_line_dash_gap_spacing(float): [Read-Write] Dash gap length of the line connecting the Origin to cursor location.origin_to_cursor_line_dash_spacing(float): [Read-Write] Dash length of the line connecting the Origin to cursor location.origin_to_cursor_line_thickness(float): [Read-Write] Thickness of the line connecting the Origin to cursor location.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.radius(float): [Read-Write] Radius of the rotation ring in world units (before multiplier).show_flags(GizmoElementRotateShowFlags): [Read-Write] Controls which delta visual elements are shown during interaction.