unreal.GetGeoLocationAsyncTaskBlueprintProxy

class unreal.GetGeoLocationAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ARBaseAsyncTaskBlueprintProxy

Blueprint async task to convert Geo location.

C++ Source:

  • Module: AugmentedReality

  • File: ARGeoTrackingSupport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (GetGeoLocationDelegate): [Read-Write] On Failed

  • on_success (GetGeoLocationDelegate): [Read-Write] On Success

property on_failed: GetGeoLocationDelegate

[Read-Write] On Failed

Type:

(GetGeoLocationDelegate)

property on_success: GetGeoLocationDelegate

[Read-Write] On Success

Type:

(GetGeoLocationDelegate)