unreal.GerstnerWaterWaveGeneratorSpectrum
¶
- class unreal.GerstnerWaterWaveGeneratorSpectrum(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
GerstnerWaterWaveGeneratorBase
Default implementation of a gerstner wave generator using known wave spectra from oceanology. Edited using octaves, where each octave is a set of waves with 2x longer wave length than the previous octave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
octaves
(Array[GerstnerWaveOctave]): [Read-Write] Octavesspectrum_type
(WaveSpectrumType): [Read-Write] Spectrum Type