unreal.GerstnerWaterWaveGeneratorSimple
¶
- class unreal.GerstnerWaterWaveGeneratorSimple(outer=None, name='None')¶
Bases:
unreal.GerstnerWaterWaveGeneratorBase
Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves.
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_falloff
(float): [Read-Write] Amplitude Falloffdirection_angular_spread_deg
(float): [Read-Write] Direction Angular Spread Deglarge_wave_steepness
(float): [Read-Write] Large Wave Steepnessmax_amplitude
(float): [Read-Write] Max Amplitudemax_wavelength
(float): [Read-Write] Max Wavelengthmin_amplitude
(float): [Read-Write] Min Amplitudemin_wavelength
(float): [Read-Write] Min Wavelengthnum_waves
(int32): [Read-Write] Num Wavesrandomness
(float): [Read-Write] Randomnessseed
(int32): [Read-Write] Seedsmall_wave_steepness
(float): [Read-Write] Small Wave Steepnesssteepness_falloff
(float): [Read-Write] Steepness Falloffwavelength_falloff
(float): [Read-Write] Wavelength Falloffwind_angle_deg
(float): [Read-Write] Wind Angle Deg
- property num_waves¶
[Read-Write] Num Waves
- Type
(int32)
- property seed¶
[Read-Write] Seed
- Type
(int32)