unreal.GerstnerWaterWaveGeneratorSimple¶
- class unreal.GerstnerWaterWaveGeneratorSimple(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GerstnerWaterWaveGeneratorBaseDefault implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves.
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_falloff(float): [Read-Write]direction_angular_spread_deg(float): [Read-Write]large_wave_steepness(float): [Read-Write]max_amplitude(float): [Read-Write]max_wavelength(float): [Read-Write]min_amplitude(float): [Read-Write]min_wavelength(float): [Read-Write]num_waves(int32): [Read-Write]randomness(float): [Read-Write]seed(int32): [Read-Write]small_wave_steepness(float): [Read-Write]steepness_falloff(float): [Read-Write]wavelength_falloff(float): [Read-Write]wind_angle_deg(float): [Read-Write]