unreal.GeometryScript_Transform¶
- class unreal.GeometryScript_Transform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryGeometry Script Library Transform Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: ShapeFunctions.h
- classmethod get_transform_axis_plane(transform, axis=GeometryScriptAxis.X) Plane¶
Get the Plane at the Transform Location with the Plane Normal aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc
- Parameters:
transform (Transform)
axis (GeometryScriptAxis)
- Return type:
- classmethod get_transform_axis_ray(transform, axis=GeometryScriptAxis.X) Ray¶
Get the Ray at the Transform Location aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc
- Parameters:
transform (Transform)
axis (GeometryScriptAxis)
- Return type:
- classmethod get_transform_axis_vector(transform, axis=GeometryScriptAxis.X) Vector¶
Get the Vector for the direction of the X/Y/Z axis of the Transform, ie the Vector resulting from transforming the unit direction vectors (1,0,0) / etc
- Parameters:
transform (Transform)
axis (GeometryScriptAxis)
- Return type: