unreal.GeometryScript_OpenSubdiv

class unreal.GeometryScript_OpenSubdiv(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Open Subdiv Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: OpenSubdivUtilityFunctions.h

classmethod apply_polygroup_catmull_clark_sub_d(from_dynamic_mesh, subdivisions, group_layer, debug=None) DynamicMesh

Apply Polygroup Catmull Clark Sub D

Parameters:
Return type:

DynamicMesh

classmethod apply_triangle_loop_sub_d(from_dynamic_mesh, subdivisions, debug=None) DynamicMesh

Apply Triangle Loop Sub D

Parameters:
Return type:

DynamicMesh