unreal.GeometryScript_OpenSubdiv
¶
- class unreal.GeometryScript_OpenSubdiv(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Open Subdiv Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: OpenSubdivUtilityFunctions.h
- classmethod apply_polygroup_catmull_clark_sub_d(from_dynamic_mesh, subdivisions, group_layer, debug=None) DynamicMesh ¶
Apply Polygroup Catmull Clark Sub D
- Parameters:
from_dynamic_mesh (DynamicMesh) –
subdivisions (int32) –
group_layer (GeometryScriptGroupLayer) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_triangle_loop_sub_d(from_dynamic_mesh, subdivisions, debug=None) DynamicMesh ¶
Apply Triangle Loop Sub D
- Parameters:
from_dynamic_mesh (DynamicMesh) –
subdivisions (int32) –
debug (GeometryScriptDebug) –
- Return type: