unreal.GeometryScript_OpenSubdiv¶
- class unreal.GeometryScript_OpenSubdiv(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryGeometry Script Library Open Subdiv Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: OpenSubdivUtilityFunctions.h
- classmethod apply_polygroup_catmull_clark_sub_d(from_dynamic_mesh, subdivisions, group_layer, debug=None) DynamicMesh¶
Apply Polygroup Catmull Clark Sub D
- Parameters:
from_dynamic_mesh (DynamicMesh)
subdivisions (int32)
group_layer (GeometryScriptGroupLayer)
debug (GeometryScriptDebug)
- Return type:
- classmethod apply_triangle_loop_sub_d(from_dynamic_mesh, subdivisions, debug=None) DynamicMesh¶
Apply Triangle Loop Sub D
- Parameters:
from_dynamic_mesh (DynamicMesh)
subdivisions (int32)
debug (GeometryScriptDebug)
- Return type: