unreal.GeometryScript_MeshVoxelProcessing¶
- class unreal.GeometryScript_MeshVoxelProcessing(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryGeometry Script Library Mesh Voxel Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
- classmethod apply_mesh_morphology(target_mesh, options, debug=None) DynamicMesh¶
Replaces the mesh with an SDF-based offset mesh approximation (VoxOffset operation).
- Parameters:
target_mesh (DynamicMesh)
options (GeometryScriptMorphologyOptions)
debug (GeometryScriptDebug)
- Return type:
- classmethod apply_mesh_solidify(target_mesh, options, debug=None) DynamicMesh¶
Replaces the mesh with a voxelized-and-meshed approximation (VoxWrap operation).
- Parameters:
target_mesh (DynamicMesh)
options (GeometryScriptSolidifyOptions)
debug (GeometryScriptDebug)
- Return type: