unreal.GeometryScript_MeshSimplification
¶
- class unreal.GeometryScript_MeshSimplification(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Mesh Simplify Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSimplifyFunctions.h
- classmethod apply_simplify_to_planar(target_mesh, options, debug=None) DynamicMesh ¶
Apply Simplify to Planar
- Parameters:
target_mesh (DynamicMesh) –
options (GeometryScriptPlanarSimplifyOptions) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_simplify_to_polygroup_topology(target_mesh, options, group_layer, debug=None) DynamicMesh ¶
Apply Simplify to Polygroup Topology
- Parameters:
target_mesh (DynamicMesh) –
options (GeometryScriptPolygroupSimplifyOptions) –
group_layer (GeometryScriptGroupLayer) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_simplify_to_tolerance(target_mesh, tolerance, options, debug=None) DynamicMesh ¶
Apply Simplify to Tolerance
- Parameters:
target_mesh (DynamicMesh) –
tolerance (float) –
options (GeometryScriptSimplifyMeshOptions) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_simplify_to_triangle_count(target_mesh, triangle_count, options, debug=None) DynamicMesh ¶
Apply Simplify to Triangle Count
- Parameters:
target_mesh (DynamicMesh) –
triangle_count (int32) –
options (GeometryScriptSimplifyMeshOptions) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_simplify_to_vertex_count(target_mesh, vertex_count, options, debug=None) DynamicMesh ¶
Apply Simplify to Vertex Count
- Parameters:
target_mesh (DynamicMesh) –
vertex_count (int32) –
options (GeometryScriptSimplifyMeshOptions) –
debug (GeometryScriptDebug) –
- Return type: