unreal.GeometryScript_MeshPoolUtility¶
- class unreal.GeometryScript_MeshPoolUtility(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryGeometry Script Library Mesh Pool Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPoolFunctions.h
- classmethod discard_global_mesh_pool() None¶
Fully clear/destroy the current global mesh pool, allowing it and all its meshes to be garbage collected
- classmethod get_global_mesh_pool() DynamicMeshPool¶
Access a global compute mesh pool (created on first access)
- Return type: