unreal.GeometryScriptWeightMapDensity¶
- class unreal.GeometryScriptWeightMapDensity(handle: GeometryScriptWeightMapHandle = Ellipsis, relative_density: float = 0.0)¶
Bases:
StructBaseSpecify a weight map for controlling relative density of a mesh
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSimplifyFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
handle(GeometryScriptWeightMapHandle): [Read-Write] The weight map to referencerelative_density(float): [Read-Write] Controls the effect of the weight map: Positive values increase local mesh density for larger weights, negative values decrease density, and zero gives no effect
- property handle: GeometryScriptWeightMapHandle¶
[Read-Write] The weight map to reference
- Type: