unreal.GeometryScriptWeightMapHandle

class unreal.GeometryScriptWeightMapHandle(weight_map_attribute_layer_index: int = 0)

Bases: StructBase

Attributes

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • weight_map_attribute_layer_index (int32): [Read-Write]

property weight_map_attribute_layer_index: int

[Read-Write]

Type:

(int32)