unreal.GeometryScriptVoronoiOptions
¶
- class unreal.GeometryScriptVoronoiOptions(bounds_expand: float = 0.0, bounds: Box = Ellipsis, create_cells: Array[int] = [], include_boundary: bool = False)¶
Bases:
StructBase
Geometry Script Voronoi Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
bounds
(Box): [Read-Write] Boundsbounds_expand
(float): [Read-Write] Bounds Expandcreate_cells
(Array[int32]): [Read-Write] Create Cells: Optional list of cells to create meshes for. If empty, create all cells.include_boundary
(bool): [Read-Write] Include Boundary: Whether to include the bordering Voronoi cells (which extend ‘infinitely’ to any boundary)