unreal.GeometryScriptUniqueAssetNameOptions
¶
- class unreal.GeometryScriptUniqueAssetNameOptions(unique_id_digits: int = 0)¶
Bases:
StructBase
Geometry Script Unique Asset Name Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
unique_id_digits
(int32): [Read-Write]