unreal.GeometryScriptUniqueAssetNameOptions¶
- class unreal.GeometryScriptUniqueAssetNameOptions(unique_id_digits: int = 0)¶
Bases:
StructBaseGeometry Script Unique Asset Name Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
unique_id_digits(int32): [Read-Write]