unreal.GeometryScriptUVTexelDensityOptions

class unreal.GeometryScriptUVTexelDensityOptions(texel_density_mode: GeometryScriptTexelDensityMode = Ellipsis, target_world_units: float = 0.0, target_pixel_count: float = 0.0, texture_resolution: float = 0.0, enable_udim_layout: bool = False, udim_resolutions: None = {})

Bases: StructBase

Geometry Script UVTexel Density Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_udim_layout (bool): [Read-Write]

  • target_pixel_count (float): [Read-Write]

  • target_world_units (float): [Read-Write]

  • texel_density_mode (GeometryScriptTexelDensityMode): [Read-Write]

  • texture_resolution (float): [Read-Write]

  • udim_resolutions (Map[int32, int32]): [Read-Write]

property enable_udim_layout: bool

[Read-Write]

Type:

(bool)

property target_pixel_count: float

[Read-Write]

Type:

(float)

property target_world_units: float

[Read-Write]

Type:

(float)

property texel_density_mode: GeometryScriptTexelDensityMode

[Read-Write]

Type:

(GeometryScriptTexelDensityMode)

property texture_resolution: float

[Read-Write]

Type:

(float)

property udim_resolutions: None

[Read-Write]

Type:

(Map[int32, int32])