unreal.GeometryScriptUVTexelDensityOptions¶
- class unreal.GeometryScriptUVTexelDensityOptions(texel_density_mode: GeometryScriptTexelDensityMode = Ellipsis, target_world_units: float = 0.0, target_pixel_count: float = 0.0, texture_resolution: float = 0.0, enable_udim_layout: bool = False, udim_resolutions: None = {})¶
Bases:
StructBaseGeometry Script UVTexel Density Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_udim_layout(bool): [Read-Write]target_pixel_count(float): [Read-Write]target_world_units(float): [Read-Write]texel_density_mode(GeometryScriptTexelDensityMode): [Read-Write]texture_resolution(float): [Read-Write]udim_resolutions(Map[int32, int32]): [Read-Write]
- property texel_density_mode: GeometryScriptTexelDensityMode¶
[Read-Write]
- Type: