unreal.GeometryScriptUVList
¶
- class unreal.GeometryScriptUVList¶
Bases:
StructBase
Geometry Script UVList
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
- clear_uv_list(clear_uv) None ¶
Resets all the items in the Vector List to the given Clear UV value.
- Parameters:
clear_uv (Vector2D) –
- convert_uv_list_to_array() Array[Vector2D] ¶
Converts a UV List to an array of FVector2Ds (UV Array).
- duplicate_uv_list() GeometryScriptUVList ¶
Duplicates the contents of UV List into Duplicate List.
- Returns:
duplicate_list (GeometryScriptUVList):
- Return type:
- get_uv_list_item(index) -> (Vector2D, is_valid_index=bool)¶
Returns the FVector2D stored in the UV List at the specified location. If the Index is not valid for this UV List, the Zero Vector will be returned and bIsValidIndex set to false.
- Parameters:
index (int32) –
- Returns:
is_valid_index (bool):
- Return type:
- get_uv_list_last_index() int32 ¶
Returns the index of the last item in the UV List. If UV List is empty or invalid, the value -1 will be returned.
- Return type:
int32
- get_uv_list_length() int32 ¶
Returns the number of items in the UV List.
- Return type:
int32