unreal.GeometryScriptUVLayoutType

class unreal.GeometryScriptUVLayoutType

Bases: EnumBase

EGeometry Script UVLayout Type

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

NORMALIZE: GeometryScriptUVLayoutType = Ellipsis

Scale and translate UV islands to normalize the UV islands’ area to match an average texel density.

Type:

3

REPACK: GeometryScriptUVLayoutType = Ellipsis

Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap

Type:

2

STACK: GeometryScriptUVLayoutType = Ellipsis

Uniformly scale and translate each UV island individually to pack it into the unit square, i.e. fit between 0 and 1 with overlap

Type:

1

TRANSFORM: GeometryScriptUVLayoutType = Ellipsis

Apply Scale and Translation properties to all UV values

Type:

0