unreal.GeometryScriptUVLayoutType¶
- class unreal.GeometryScriptUVLayoutType¶
Bases:
EnumBaseEGeometry Script UVLayout Type
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
- NORMALIZE: GeometryScriptUVLayoutType = Ellipsis¶
Scale and translate UV islands to normalize the UV islands’ area to match an average texel density.
- Type:
3
- REPACK: GeometryScriptUVLayoutType = Ellipsis¶
Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap
- Type:
2
- STACK: GeometryScriptUVLayoutType = Ellipsis¶
Uniformly scale and translate each UV island individually to pack it into the unit square, i.e. fit between 0 and 1 with overlap
- Type:
1
- TRANSFORM: GeometryScriptUVLayoutType = Ellipsis¶
Apply Scale and Translation properties to all UV values
- Type:
0